![]() The player will quickly grow familiar with the same generic sewers, ruined cities, and snowy forest templates that appear. The level design in Warhammer: Chaosbane is also shoddy, with each of the four worlds using the same repeating designs for each dungeon. The soundtrack is barely present and does little to help elevate the quality of the game. ![]() The Warhammer tabletop game is filled with interesting monster designs, yet the foes in Warhammer: Chaosbane are so incredibly generic that they could appear in pretty much any fantasy game. ![]() ![]() The game would not look out of place on the PlayStation 3, but the quality of graphics would have been excusable if the character designs were interesting. Warhammer: Chaosbane suffers greatly in terms of its design and visuals. There is also little incentive to seek out treasure, as the majority of the loot in the game only offers boring stat increases, as the unique treasure is saved for the post-game. Warhammer: Chaosbane repeatedly throws the exact same kinds of mobs at the player in each stage, which means that there is never a reason to experiment with their powers, as 90% of the foes in the game are mindless mobs that rush at the player from the front. A game like Diablo III will throw enemies with unique capabilities and powers at the player in order to keep them guessing and forcing them to switch tactics in order to succeed. The main problem with Warhammer: Chaosbane is the lack of variety in the kind of enemies that you face. Each of the four characters possesses a unique fighting style and players can form them into adventuring parties using the game's online co-op features. The player can choose between one of four characters with unique abilities - an imperial soldier named Konrad Vollen, a High-elven mage named Elontir, a dwarven slayer named Bragi Axebiter, and a Wood-elf archer named Elesssa. ![]()
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